wow manuever decks

Found this on the Wings of War forum, and thought it might be useful to know, so I shamelessly copied the whole thing:

I ran across this post in another thread, and it got me to wondering about what the differnces are between the maneuver decks in WoW.

So I decided to take a closer look at the cards.

As far as I know, there are 13 maneuver decks in WoW; A, B, C, D, E, F, G, H, I, J, K, L & M.

When you include the altitude cards (dive & climb), there are from 17 to 24 cards in the various decks. Eack deck, except two (H & K, which do not have an immelman) all contain:

3 x straight
3 x 60 degree right turn
3 x 60 degree left turn
2 x stall
1 x immelman (not in H & K, the two seaters)
1 x climb
1 x dive

So with the two exceptions, all of the maneuver decks have some variation of the same 14 cards. Of theses 14 common cards, some represent faster planes than others, and so the turns may be wider for those faster planes, but other than that, the cards represent the same basic functions.

I also mistakenly thought that the basic turn cards were of a 45 degree angle, but in looking closer at the cards, it’s easy to see that three of the basic turns, played in a row, will turn the plane around 180 degrees. So apparently I was off (hey I’m getting old, my eyes aren’t what they used to be ), and the basic turns are of the 60 degree variety. So each plane has the ability to do a 180 turn to the right or left in one round, basic stuff.

The planes with the immelman can do the 180 in three cards too, so there are three basic 180 options to most planes.

The stalls and climb/dive cards are all basically the same, based on the planes speed. So all of the planes come with the ability to perform basic maneuvers in the game. So what’s the difference in the maneuver decks then, you ask!?! OK, let’s take a look at the rest of the cards in each maneuver deck, now that we know what the basic 14 cards in each are.

A Maneuver Deck (18 cards total)
2 x slip R
2 x slip L
Strength: Speed, I believe this is the fastest maneuver deck in the game.
Weakness: Small amount of additional maneuvers beyond the basics.

(Allied Aircraft: Spad XIII Central Powers Aircraft: None )

B Maneuver Deck (20 cards total)
3 x slip R
3 x slip L
Strength: Able to perform three slips a round, moderately fast.
Weakness: A good all around deck, but it too can perform only a small amount of additional maneuvers beyond the basics.

(Allied Aircraft: None Central Powers Aircraft: Albatros D.Va)

C Maneuver Deck (22 cards total)
3 x 90 degree R turn
3 x slip R
2 x slip L
Strenght: This deck is able to go into a tight R turn, and stay in it indefinately. A great defensive maneuver.
Weakness: No 90 degree left turns, not as strong in slips to the left.

(Allied Aircraft: Sopwith Camel Central Powers Aircraft: None)

D Maneuver Deck (22 cards total)
2 x 90 degree R turn
2 x slip R
2 x slip L
1 x wide slip R
1 x wide slip L
Strength: This deck has the tightest 90 degree turn in the game thus far. It is able to slip better to either side with it’s wide slip maneuvers. The best maneuver deck from Famous Aces.
Weakness: With only two 90 degree R turns, this plane isn’t able to maintain the tight right turn indefintely. No 90 degree left turns.

(Allied Aircraft: Sopwith Triplane Central Powers Aircraft: Fokker DR.1)

E Maneuver deck (20 cards total)
2 x slip R
2 x slip L
1 x wide slip R
1 x wide slip L
Strength: Slips well
Weakness: Slow, nearly identical to the I deck, except it is slightly slower.

(Allied Aircraft: Nieuport 11 & 21 Central Powers Aircraft: Schuckert D.1 )

F Maneuver Deck (22 cards total)
1 x 90 degree R turn
1 x 90 degree L turn
2 x slip R
2 x slip L
1 x wide slip R
1 x wide slip L
Strength: Extrememly balanced maneuver deck, able to perform nearly all maneuvers represented in the game
Weakness: With only 1 card on some of the advanced maneuvers, it’s unable to maintain these maneuvers through the three card maneuver sequence.

(Allied Aircraft: Hanriot HD.1 Central Powers Aircraft: None )

G Maneuver Deck (18 cards total)
2 x slip R
2 x slip L
Strength: Well…lets see, it um…well… it can hang with the two 2 seater maneuver decks? I mean, at least it can Immmelman…
Weakness: This is basically the same deck as the A deck, only with about 1/2 the speed. Or to put it another way, it’s like the K deck with an immelman. Yuck! IMHO, the worst deck in the game so far!

(Allied Aircraft: None Central Powers Aircraft: Halberstadt D.III )

H Maneuver Deck (17 cards total)
2 x slip R
2 x slip L
Strength: Two seater
Weakness: No immelman

(Allied Aircraft: DE Havilland (& Airco) DH4 Central Powers Aircraft: UFAG C.1 )

I Maneuver Deck (20 cards total)
2 x slip R
2 x slip L
1 x wide slip R
1 x wide slip L
Strength: Not a bad maneuver deck, able to slip well.
Weakness: No 90 degree turns.

(Allied Aircraft: Nieuport 17 & 23 Central Powers Aircraft: None )

J Maneuver Deck (20 cards total)
3 x slip R
3 x slip L
Strength: Well, this is another “toughy”. It slips better than the G deck? It’s a little faster than the G deck?
Weakness: Same basic deck as the B deck, only about 1/3 slower.

(Allied Aircraft: None Central Powers Aircraft: Albatros D.III & PFALZ D.IIIa )

K Maneuver deck ( 17 cards total)
2 x slip R
2 x slip L
Strength: Two seater
Weakness: No immelman. Same deck as the H deck, only about 1/3 slower.

(Allied Aircraft: R.E.8 & Breguet BR.14 B2 & Pomillo PC Central Powers Aircraft: LFG Roland C.II )

L Maneuver Deck (24 cards total)
2 x 90 degree R turn
2 x 90 degree L turn
2 x slip R
2 x slip L
1 x 60 dgree “stall” turn R
1 x 60 degree “stall” turn L
Strength: The best deck in the game, IMHO. Able to turn extremely well to both the left and right. With the combination of the two 90 degree turns and (for lack of a better way to describe it) the 60 degree “stall” turns, it can stay in a turn nearly as tight as the C deck, only to both the right and the left.
Weakness: No wide slips. This deck is only out turned to the right by the Camel’s C deck. The only real weakness I see with this deck is that it may cause the player using it to become overconfident.

(Allied Aircraft: None Central Powers Aircraft: Fokker D.VII)

Last, but not least…

M Maneuver deck (24 cards total)
2 x 90 degree R turn
1 x 90 degree L turn
2 x slip R
2 x slip L
2 x wide slip R
1 x wide slip L
Strength: Great range of maneuvers. Probably the best Allied deck.
Weakness: Does not perform as well to the left.

(Allied Aircraft: Sopwith Snipe Central Powers Aircraft: None)

and then the same guy later one gives some stats for the damage decks:

I was doing a little fiddling around with the damage deck cards, and did some basic percentages on the four damage decks. Roughly speaking, the decks break down something like this, as far as what you can expect in damage.

The A deck:

0 damage = 32%
1 damage = 20%
2 damage = 17%
3 damage = 14%
4 damage = 8%
5 damage = 6%
“Big Bang”= 3%

MG & Rudder jams are about 12%; smoke, fire and engine damage is about 3%; and a crew hit is at about 6%.

The B deck is roughly as follows:

0 damage = 39%
1 damage = 28%
2 damage = 20%
3 damage = 9%
4 damage = 2%
“Big Bang”= 2%

MG jams are about 14%; smoke, fire and crew hits about 5%; rudder hits about 9%

C deck: (AA)

0 damage = 53%
1 damage = 6%
2 damage = 6%
4 damage = 6%
6 damage = 11%
8 damage = 6%
10 damage= 6%
“Big Bang”= 6%

Fire, smoke, crew and engine hits about 6% each.

D deck: (Anti Balloon Rockets)

0 damage = 38%
3 damage = 12.3%
6 damage = 12.3%
9 damage = 12.3%
“Big Bang”=25%

Fire about 38%

One thought on “wow manuever decks

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>